phydgital.plus Open Workbench
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object genesis

The Generative Workbench

Prompt in.
Geometry out.

Text-to-3D generation paired with a node-based editor, starter modules, and export-ready assets that stay editable after the first result.

  • text → volume
  • volume → graph
  • graph → export
prompt parse / build / route
112u 84u editable topology
inputlanguage parsed
volumeprimitive assembled
logicnodes linked
assetexport ready
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two operating modes

01

Generate from text

Start with direct language instead of a blank viewport. Describe a form, material direction, or object family and get structured geometry fast.

  • Fast concept-to-form starting point
  • Template-ready prompt inputs
  • Built for creators, not demo theatre
02

Edit through nodes

Branch the result into an editable graph. Route variation, structure, and material logic without treating the output like a black box.

  • Editable procedural control
  • Visible signal flow, not hidden automation
  • Reusable graph logic for repeatable outputs
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starter modules

Template preview

Industrial Stool

Stable hard-surface starter for seating, fixtures, and product mockups.

hard-surfacefurnitureclean topology
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control graph

Visible causality

The page routes like the product.

01

Prompt becomes a starting structure

Language seeds the graph instead of ending the process at a single opaque output.

02

Signals branch into editable systems

Shape, detail, material, and variation can be rerouted without throwing away the original idea.

03

Results stay usable downstream

Generate for concept art, game assets, product visualization, and procedural kit building with export in mind.

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finished assets

Game Props

Fast ideation for hard-surface assets

Block out usable props and iterate through form families before moving deeper into production.

Packaging

Container concepts with material direction

Move from prompt to shelf-ready silhouettes for bottles, jars, vessels, and product presentation mockups.

Product Visualization

Devices, accessories, and concept hardware

Shape variants and node-level adjustments help explore industrial and speculative object systems quickly.

Wearables + Sci-Fi

Build kits for helmets, gear, and modular parts

Use templates and graph edits to create families of components instead of one-off renders.

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workflow + compatibility

01

Prompt

Describe the object, intent, and material direction.

02

Generate

Get a structured volume rather than a dead-end concept image.

03

Edit

Open the graph and control detail, hierarchy, and variation.

04

Export

Ship usable assets into your existing 3D pipeline.

speed

From prompt to volume in seconds

editability

Outputs remain controllable in nodes

ownership

Built for asset production, not locked demos

compatibility

Designed to fit real 3D workflows

GLBOBJFBXUSDZBlenderUnityUnreal

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Open the workbench.

Start generating, jump into the editor, or request access and bring your next object system online.